Although the night was not in KIG’s favor they showed some extreme improvement throughout the night. KIG started off Map 1 with a 2-0 lead. Revive Uprise, however, comes back and wins the next 5 rounds making a quick swing of things. KIG’s Noir took lead and then showed a massive output of kills and charges. With over the next rounds him and Captain Conradskii would be the only ones with damage and kills. KIG then took a dominant lead 9-5. However the rest of the game would lead more in Uprises’s favor. As 1v1s and no money for rounds began hurting the young team. With their back against the wall they managed to win the first map with a score of 13-11.
The next map, is everyone’s worst nightmare. Icebox.
WHAT’S IN THE BOX?
Icebox is a map that pushes for more complexity and vertical gameplay, and we feel good about how the map has shaped up over time, including the Patch 1.14 updates. That said, we noticed some play patterns on B site that we didn’t love, along with your feedback about the site needing some changes led to the 4.04 tweaks.
We’re taking on that feedback by making some large changes to B site with several additional changes focused on overall quality of life improvements throughout Icebox.
B SITE: APPROACH, CONTROL, DEFENSE
Let’s start with the attacker’s approach to B site.
The building near the attacker spawn now has a different exit that now provides anyone pushing the site to clear out the area underneath the raised container. This should add more intention in how attackers initially decide to push into “Green” (the large green container area) and allow them to support each other more effectively.
Green lane itself is now less cramped, made slightly wider with the intent to loosen the area for a multi-Agent push. Lastly, the pocket near “Yellow” (the large yellow container) was also extended.
The map has a ton of verticality, a ridiculous amount of different angles, and is by far the most complex map released yet.
KIG looks to bounce back on Thursday, April 7th at 7:00 pm est.