Verdansk is ready for the final showdown between Adler and Stitch, and it’s up to your squad to infiltrate and secure the DZ.
With seismic bombs levelling parts of Verdansk and other areas seeing undiscovered World War II-era bunkers opened, Season Six of Call of Duty: Warzone has plenty of new areas to explore and master as you brush up on your personal meta (most effective tactics available).
Amid all this change, something familiar is returning to Verdansk: the original Gulag, one that veterans know well from Warzone’s initial launch, and newcomers can learn and succeed in quickly.
Here’s what you need to know, including ten overall tips for success during the new season:
What exactly did Adler do to Verdansk?
The seismic devices he triggered underneath the city caused several points of interest within Verdansk to change drastically, which will affect how players approach them and the meta at large. Here’s what’s changed due to these massive ground fractures:
By far the most affected area of Verdansk, the Downtown area saw multiple buildings brought down. Specifically, along the massive fissure running northwest to east, the apartments near the Big Bloc tenements are gone, the Grand Hotel is one with the earth, the entire Verdansk Museum of Art is history, the city’s local BCH4 TV Station toppled, and the modern end of the Rothwynn-Donna Building is wrecked.
Even if you leave out all the smaller areas that were reduced to rubble, these major point of interest changes will completely change how you approach Downtown north of the Parliament Building. Use what remains of the buildings and the exposed pipework to find items or to use as cover during engagements.
When exploring the fractured crevasse running underneath these buildings, use the Exterior Ascenders sprinkled throughout to escape, as these low-lying areas can be tough positions during imminent Circle Collapses and team fights against those on higher ground. While these fissures are wide enough to fit a vehicle, you’ll run the risk of getting very stuck, very quickly.
These changes also left Downtown’s massive tower, formerly inhabited by a Japanese corporation, and the white Hotel Volodymyr as the two tallest structures in the area. Expect snipers that once used the Art Museum or Grand Hotel as a perch to migrate over to one of these two areas.
Ravaging the main eastern parking lot and monument area all the way through the Stadium itself, the magnitude of this fissure has nearly destroyed the grounds and structure entirely.
Outside of the obvious destruction of the Stadium’s signage, the fissure has torn a hole in the stands. It also brought the main construction crane down to the pitch, with an “island-like” piece of surface land jutting out from the earth containing part of the downed equipment.
Taking cover in these deepened ground sections could be a new winning strategy against long-range weapon users elsewhere in the Stadium. And while the downed crane reduces some verticality topside, snipers can still take position up in the lone box seats or stadium light structures.
In terms of the rubble and wreckage, be sure to check the area for new Supply Box or item spawns. Just be ready to fight in a close-quarters battle since the fissure broke up the construction-laden field and, because of its damage, some of its longer sightlines.
South of Radar Array
This relatively shallow crack fortunately did not affect manmade structures, but in an otherwise open area of the map, the underground explosions have changed how you’ll approach zones like the Radar Array, Stadium, and Blocs.
Rather than sprint or drive across a rather open area, you can use this fissure to take cover from those attacking from atop the Radar Array or Stadium. Plus, if the final Circle Collapse falls in this area, it can lead to some more tactical play rather than an all-out firefight to a finish.
Promenade East / Verdansk Hospital
Similar to the area Southeast of Radar Array, this minor fault in the earth may cause a big change in the meta.
Running north of the Barakett Promenade’s easternmost portion, from the gas station and apartments across the street from the Hospital right up to the area’s high rise, this chunk of earth was normally a hilly space with little cover. This may have led Operators to be left completely exposed when travelling across this area, especially if the Circle Collapse forced them here.
Following the fissure, Operators can use the fault in the earth to take cover against snipers from the Hospital or Promenade, moving within it to travel east or west and pop back out closer to a building.
Elsewhere in Verdansk, three World War II-era bunkers have been unearthed and are now seemingly accessible.
Differing from the previous bunkers you may have explored, these three underground areas – one located near Radar Array and Bloc 15, another north of the electrical transformers in the Airport Maintenance area, and the third north of the Silos within the Boneyard – are even older and have plenty of intrigue to them.
Unlike previous bunkers, these are accessible through a hole left behind by a drill previously hidden in shipping containers. Attach your climbing device to the cables – or be bold and jump down, although you may take some serious damage – to land right in the middle of a long-abandoned Axis facility.
Amid stacks of supposedly decommissioned bombs, desks, and bunk beds meant to quarter soldiers are potential spawn points for items and Supply Boxes, making a trip down here worth your while. Explore these bunkers long enough to potentially find an escape route to another area in Verdansk, or to see what secrets were buried underneath the city for decades…